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Dōjinshi 

 

 

 

 

Final Paper

 

 

 

 

 

Dōjinshi

(We Are Dynamic Teenagers!)

Abstract:

People often misunderstand people who love A.C.G. culture (Abbreviation for “Animation, Comic, and Games”). They often assume we are idle and untidy and creating comic will waste our time, money, and make us unintelligent, but it is not correct. Actually, we are active teens. What’s more, in the process of creating Dōjinshi, we learned a lot .We get to know how to compose in group, how to arrange our time schedule, how to save money, how to negotiate with member and manufacturer, and we do make many friends. These are priceless experiences that we can not get in class.

Introduction:

Nowadays, people often think of those who love comics as otaku(おたく), persons who always stay at home playing RPG games or online games, reading comic books with an awful mess in their room. However, it is not at all. In reality, we are just love anime, comics(manga), and video games particularly, but we are as energetic as other youths who have their own favorite hobbies.

We are not just not reading comics, playing games. Most of us have desire for composing and creation, showing our concretized fantasy in the spotlight. Thus, it results in the special term “Dōjinshi”. Many people may be confused about what is Dōjinshi. They often think Dōjinshi is common comic, or even, comic for gay. They will also often look down on it, thinking that creating Dōjinshi will waste time and money, but these are wrong concepts. 

Summary:

The word “Dōjinshi”(同人誌どうじんし) is a Japanese word that means a novel or comic book that is self-published. The word “Dōjin” (同人どうじん) means that people share a common goal or interest . In the comic circle, we use this word to express the concept that readers or fans love the certain novels , comics or games in the same time. Since we love them, most of us will want to write something or create comic that is derived from the original, and these works are so-called Dōjinshi.

Someone may say that creating Dōjinshi will waste our time, and make us more stupid. Why don’t we spend more time on studies? However, we actually learn a plenty during the process of creating and selling Dōjinshis at comiket (short for "Comic Market"). The following are what we learn in the course of attending.

First, we learn how to compose in group. In the beginning, we have to make draft of story. The plots are usually revised for many times from the start to end. Then, we divide the plot into different parts of scenes in every page. And after inking over the draft, we continue to decide what kinds of halftone we should use. These are time- consuming and huge woks, so everyone in group has learned to work together. 

Second, since every step is so important that we can not be distracted lest we will make troubles. Owing to the experience of creating Dōjinshi and observing figures of human bodies and the surroundings, we are trained to be more concentrative, and we do get more patience.

Third, we learn how to arrange our time schedule. We know we are busy students who have little time to play, thus we will make the time balanced between studies and composing. We seize the odd moment to study. After we make sure that all homework are done, we start composing. We will not let creating Dōjinshi affect our academic performance. 

Fourth, we learn how to negotiate with member and manufacturer. In that we have to sell our Dōjinshi, we should talk over our works and merchandises with manufacturers and we will confront various types of customer. These all train our capabilities of speech. 

Fifth, we learn how to save money. Due to the expense of comic tools and the transportation ( Comikits are usually held in National Taiwan University and National Cheng Kung University.),we will try to live within our budget. It get us to establish the habit of balancing our checkbooks. 

Sixth, we get acquainted with friends. When we set up stalls in Comikits, we will meet people who also have enthusiasm for comic, novel, and Dōjinshi. They may come from any place from Taiwan, or even from foreign countries like China, Hong Kong, Thailand, Japan, America, England or French. It broadens our horizons greatly.

Conclusion:

To sum up, we don’t think we are just idling around. We are profoundly serious about Dōjinshi. If it were not for Dōjinshi, we did not have chance to learn the professional skills in comics, commercial printing, space design and commercial printing. In the process of it, we become more patient, more cooperative, more mature and more sociable. We get many things that our textbook will not teach. It motivates us to transcend ourselves, to explore new abilities and potentials of our own. We are not as lazy or couch potatoes as people say. We are quite vigorous and humorous in fact, and we would like to be respected and be described as dynamic teenagers.

 

Reference

Brent Wilson. (2003). Of Diagrams and Rhizomes: Visual Culture, Contemporary Art, and the Impossibility of Mapping the Content of Art Education. Studies in Art Education. 44, 214-229.

Rivera, R.(2008) The Otaku in Transition. Journal of Kyoto Seika University. 35,193-205.

Tania Darlington. (2009) The Queering of Haruhi Fujioka: Cross-Dressing, Camp and Commoner Culture in Ouran High School Host Club, archived at http://www.english.ufl.edu/imagetext/archives/v4_3/darlington/

劉仲嚴。 (2008) 微型流行視覺文化社群的自主創造性創造力。 藝術教育研究,151-32

傻呼嚕同盟(200505月)。Cosplay.同人誌之祕密花園 7(3)61-70

傻呼嚕同盟(200307月)。因動漫而偉大10(5) 84-94

 

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